Normally Nico, but if someone’s willing to upload to YouTube, who am I to complain? The video’s even nice enough to get straight to the fight.
Group G is made up of all our new characters, PB Dio, Pucci, Kawajiri, and Valentine, and the character brought back in by popularity poll, none other than Noriaki “Cherry Roller” Kakyoin. If anyone was going to be voted back in, I can’t really be surprised at Kakyoin. The downside is that means we are in Projectile City. Only Dio doesn’t have a regular projectile. He does have Space Ripper Stingy Eyes, but that’s only a super. It does seem to be his way of dealing with projectile characters, but only so he can hold them long enough to get into their guard. A lot of what you’ll see in these fights are air ball bombs, pistols, emeralds, and whatever it is that Pucci’s throwing. It’s unfortunate because, as you’ll see, all the characters also do decently without having to resort to that. I was almost surprised at how well Kakyoin did in short range, but he does all right. They just won’t get close except for Dio.
There are lots of little quirks to discuss. Pucci first. He does start fights counting prime numbers and always seems to start at 41. His removal of the stand disc does cause the same twitching that Rohan and Heaven’s Door cause. He does seem to be geared towards close range with a small projectile just to keep his mid-range options open. Unfortunately, we didn’t get to see C-Moon or Stairway in these fights, so I’m not sure how they’ll play. It may be that setting them up is hard, but I suspect that the characters wanting to rely on projectiles probably made it less likely.
Valentine next. Again, he’s very reliant on his pistol in these fights, but his main trick is voiding attacks. His primary ultra in this fight is a counter, and he can make himself intangible by hiding in the flag, which also allows him to move around to get out of being hit. It’s an interesting idea, and I expected warping from him. He always seems to introduce himself with his stand’s full name, but he does call it with D4C.
I want to talk about Kawajiri, but he’s pretty much all about the Stray Cat bombs. He does have a counter ultra, which I expect is meant to deal with anyone who gets inside his shield of bombs, but that’s pretty much it outside a token rapid punch. So let’s move onto Dio. He doesn’t have any shots outside Space Ripper Stingy Eyes, so he’s geared towards close range fighting almost entirely. His ultra where he freezes you is actually blockable despite looking like a grab. Other than that, we mostly see him throwing out some normal combos. As this game is a descendent of Heritage for the Future, combos don’t seem to get too long when you’re doing normal hits, but he does get in some good ones.
That’s it for the preliminaries of ASB League. We now have the real tournament in front of us. The channel only lists the date of the game’s release, so we may be waiting until then to see it. Those of us on this side may be using that to tide over our appetites before we get the full game.