Yes. The full disclosure on Koichi and Akira in ASB is here. You’ll get to see all the moves, all the models, all the Okuyasu and Josuke getting their asses kicked you could hope for. And doubly cool is that mikestrider from the JoJo forums has already released a full translation of the article. I’ll cross post that to here, so if you’d like, crack open this link in a new window and read along. As usual, I won’t include all the images because this post would be gigantic if I did, but I will include the Great Heat Attacks.
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Koichi Hirose and Echoes Acts 1 – 3
CV: Romi Park
Battle Style: Stand (Echoes)
Making his debut in Part IV. Awakened as a Stand User after receiving “The Arrow” from Keicho Nijimura. His Stand can evolve to Act 2 and Act 3 to match his mental growth. Act 1 can create sound effects and attach them to any surface/object, and subsequently make the sound it creates repeat itself. In Act 2, the sound effects are only created from the tail, and by touching the created sound effect with the tail the user increases its effectiveness. And finally, Act 3 has the ability to add weight to objects it hits, increasing their gravity.
Special Attack:
“The sound of cicadas goes through stone” (Transliteration; Researching the Japanese line referred me to a common spring haiku)
Attacking with ACT1’s tail, numerous sound effects appear over one another, quite literally it’s telling the opponent to “soak it up!”.
Special Attack:
“Dojuuu” *sizzle*
ACT2 throws this “sizzling” sound effect into the enemy, and when hit the opponent receives fire damage.
Throw
“Dohyuuu” *whoo~sh*
The opponent is grabbed while ACT2 releases the *whooooosh* sound effect, literally sweeping the enemy off their feet.
Counter Attack
“Dogg~on” *booo~m* (kinda)
Koichi charges the sound effect for a shockwave within himself, it releases on the enemy if they attack him.
Special Attack:
“Boyo-yo~n” *Bou~nce*
ACT2 leaves the sound effect for “bouncing” on the floor. If the opponent passes over it, they get sent flying upward.
Special Attack:
“S-H-I-T” (ACT3.)
Special Attack:
“What’s with this air pressure!?”
While in Body Mode, ACT3 comes out very quickly and sends out a shockwave to blast the opponent away. You also take some damage, but the opponent is sent further away from you.
Special Attack:
“Beat them, ACT 3!”
Special Attack:
“I can’t forgive you”
Unique Attack:
“Stop I~t!”
Taunt
(Yes, hmm..)
Heart Heat Attack:
“Echoes 3 FREEZE!!”
The damage of the move itself is low, but it weights down the opponent forcing them into a crouching positiong for a certain period of time, so their movement is limited. After the pre-determined time elapses, the opponent is released. Caution though, even though there’s ample time, the opponent has some capacity to reduce the amount of time their stuck crouching.
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Great Heat Attack:
“Did I really show some growth??”
A continuous attack performed by all three ACTS. Starts off with ACT1’s sound effect attack. Then, ACT2 intensifies the previous sound attack to further the damage. Finally, it ends with a physical attack from ACT3 while saying “get heavy”, applying all damage at once.
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Akira Otoshi and Red Hot Chili Pepper
CV:Showtaro Morikubo
Battle Style: Stand (Red Hot Chili Pepper)
Making his debut in Part IV, he was given Stand power from Keicho Nijimura, but Akira killed him, took the Bow and Arrow, and started making more Stand Users. His Stand, Red Hot Chili Pepper, absorbs electricity and can move any place where there is a power supply. It is a remote Stand, yet it can become quite powerful if it absorbs enough electricity.
Unique Move:
“Charge”
Akira has a special “Electric Power” gauge above his HH meter. His performance changes depending on how much the gauge is filled by. If the gauge is at 0%, it has to be recovered or else he can’t use his Stand. With this unique move, he takes out a battery to charge his electrical power. It can be used at will when needed.
Special Attack:
“Spit Fire”
Calls out his RC plane, and RHCP comes down from it to attack.
Unique Taunt:
“Light Hand Method”
A special taunt for accumulating his HH gauge.
Special Attack:
“I’m closing in on you!”
After grabbing onto the opponent, releases a torrent of electricity at the both of you.
Counter Attack:
“Aim here! Right here”
Taunts the opponent, and and if attacked RHCP blows back at them.
Special Attack:
“The power of a jet engine!”
Attacks the opponent with overwhelming power.
Special Attack:
“Upon reflection, I’m strong…”
Additional attack after “The power of a jet engine!”. Sends the opponent flying with a direct attack.
Special Attack:
“I’d like to see a knock ou~~~t!!”
Additional attack after “The power of a jet engine!” A big wind-up attack that hits from overhead.
Special Attack:
“High level Whack-A-Mole”
Throw:
“Increase the power!” (Normal Throw)
Taunt
Heart Heat Attack:
“I only need this little finger to beat you!”
An electrified RHCP closes in on the opponent from the ground, the final blow is an uppercut with his pinky.
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Great Heat Attack:“I’m getting de~spera~~~te!”
A Stand Rush at impressive speed. Akira starts playing guitar, while his Stand performs a continuous rush of attacks from all directions. The opponent meets with a singular strong attack at the end. Akira finishes playing after the attack is over, and he is just in his own world with an “entranced” look on his face.
Morioh Town Stage
As previously reported, there are stage gimmicks in many stages. A “Lightning Strike” hazard can be triggered near a downed sign board. After Rohan reads in Hayato’s memory about lighning strikes, he is surprised to say the least, lightning falls after this moment. This scene is sure to make fans smile.
Lightning strikes randomly in 3 locations in the stage, and deals shock damage if you’re struck. However if RHCP is hit by lightning, Akira’s “Electric Power” gauge recovers.
I’m going to be interested to see how they work the electricity gauge recovery by being hit by lightning into strategy. The move names continue to please with “S-H-I-T” and “High Level Whack-a-Mole.” It looks like that Koichi using different Echoes for different special moves rather than having one Echoes or whatever was the right guess. He’s also set up to have some traps like you’d expect from the Echoes power set. Akira’s move where he summons stage lights from nowhere, “Light Hand Method,” is one of the best moves I’ve seen so far. If you end up playing Akira, using that battle once a match would be appreciated. Seems good to me. Looking forward to whoever’s next.
(All images from Famitsu. © Famitsu, Sheisha, CyberConnect2, LuckyLand Communications, Hirohiko Araki, and Namco-Bandai. Thanks to mikestrider for his work on the translation.)